I gave a talk recently at CampJS on doing generative art in D3. The talk focused on creating generative art using D3.js from the following aspects:
- Colour, noise, texture and shapes
- Randomness, algorithms and interactive processes
- Generated typography and animated brushes for custom artwork
Here are the demos I had:
Color tiles (Randomness)
When I have time I’ll write separate blog posts about the algorithms used in each example.
The source code is available here.
A singing skull using the HTML Audio object:
Continue reading Singing Skull
An experiment with Canvas and bouncing balls. inspired by this Dribbble design.
Continue reading Canvas Bouncing Balls
A happy hot ballon in CSS only, inspired by this design on Dribbble:
See the Pen hot ballom by Chloe (@chloeleichen) on CodePen.